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Done entirely in Bryce 3D with spheres (both squashed and regular), torii,
and cylinders -- no post work on this version except for copyright.
While some primitives were grouped, all were set at neutral (i.e. - no booleans).
To see the wireframe version (800 x 600), click
here.
To see the shinier post-worked version (800 x 600 pixels), click
here.
To see the shinier post-worked version (1024 x 768 pixels), click
here.
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